⚠️ UNDER CONSTRUCTION ⚠️#
lmao no rly we gettin geocities up in here
If the site is a work in progress, but you haven’t actually continued to
construct it, is it still under construction?
bio#
Hi, I’m hime, you can shout at me on twitter, or send me an e-mail to drbawb+blog [at] [this-domain]
. You can also see what I’m up to on github or sourcehut. You can find my general-purpose public encryption key at sourcehut as well.
We have a public mumble server which you can check out at metallia.fatalsyntax.com
port 64738. Mubmle is an open-source VOIP client which you can download from mumble.info. We are a small community that is currently playing games such as: “the critically acclaimed MMO, Final Fantasy XIV, which now has a free-trial that includes up to the first expansion: Heavensward.”, Stardew Valley, Hades, The Division 2, Overwatch, Diablo III, and many more.
The rich and powerful route packets however they want. We steal them back for you.
I was contacted by a friend who was struggling with internet drop-outs at one of their business sites. Their router no longer had a functional WAN backup, mostly because Sprint ceased to exist, so internet outages led to an inability to take payments.
Z was getting nowhere with support for this firewall appliance; however he was particularly confused by the guy saying there were “multiple ARP entries” on the WAN interface. I tried to explain it and said that while it was not typical, it was not necessarily problematic.
...
In May I decided to address some internet connectivity problems. For a bit of context: I play a lot of Final Fantasy 14 which uses TCP for its netcode. This basically means lost packets quickly turn the game into an unplayable mess. (Things like the client being completely unresponsive for 10s of seconds, and then quickly fast-forwarding to “catch-up” to the current state of the world.) Due to these quirks in my primary entertainment: I started to dive into some packet loss between my router and its default gateway. I also noticed on the modem-side that two channels had a large number of corrected errors, and one channel had a large number of uncorrected errors. (On the order of a hundred million over a few hours of uptime.)
...